Preview the B1 Battle Droids Upgrade Expansion and the Phase I Clone Troopers Upgrade Expansion for Star Wars: Legion

“Uh oh. Blast ‘em!”

   –OOM-series Battle Droid, Star Wars: The Phantom Menace

Whether their armies consist of droids programmed for battle or clones with combat imprinted on their DNA, it’s clear that both sides of the Clone Wars value the benefits of rigidly standardized armies. But this uniformity isn’t absolute. Both battle droids and clone troopers carry different weapons and gear into battle, allowing them to shake up their approach to each engagement.

More than just increasing a unit’s firepower, these upgrades also augment the ways they can use their unique abilities. Soon, you can add even more diversity to your Clone Wars-era armies with the B1 Battle Droids Upgrade Expansion and the Phase I Clone Troopers Upgrade Expansion for Star Wars™: Legion! Continue reading →

The Star Wars Legion: Clone Wars Core Set is Available Now

War has engulfed the galaxy. The vast forces of the Separatist Alliance, bolstered by seemingly endless ranks of battle droids, have pushed the Galactic Republic to the brink of dissolution and defeat. The Republic’s only hope is its army of elite clone troopers, led into battle by noble, Force-wielding Jedi Knights. The war between them is an epic struggle where every battle could turn the tide and change the fate of the galaxy. You can immerse yourself in this epic conflict, assembling your forces and leading them against your opponents in the legendary ground battles of Star Wars™ with the Clone Wars Core Set for Star Wars™: Legion!

This Core Set invites you to enter a completely new era of infantry battles in the Star Wars galaxy, pitting the overwhelming Separatist droid forces against the Republic’s crack armies of clone troopers and Jedi Knights. As you do, you’ll assemble a force of the Clone Wars’ most iconic heroes, villains, troopers, and vehicles, including Obi-Wan Kenobi and General Grievous. In addition to introducing the Galactic Republic and Separatist Alliance to the game, this Core Set contains all the cards, tools and tokens you need to begin staging your own Star Wars battles right away, making this the perfect starting point to begin building your Star Wars: Legion collection!

Pick up your copy of Star Wars: Legion Clone Wars Core Set (SWL44) at your local retailer today or online through our website with free shipping in the continental United States here!

Phase I Clone Troopers Unit Expansion

The first troops to take the field in the Clone Wars, Phase I Clone Troopers represent a new era of galactic warfare. Genetically crafted for battle and outfitted with state-of-the-art equipment, Clone Troopers charge into battle on countless worlds to do the job they were made for: defeat the Separatist Alliance and restore order to the galaxy.

The Phase I Clone Troopers Unit Expansion contains a full unit of seven unique, unpainted Phase I Clone miniatures, identical to the Phase I Clone Troopers included in the Star Wars: Legion Clone Wars Core Set. Five Phase I Clone Troopers wielding DC-15A Blaster Rifles are joined by a Z-6 Phase I Trooper and a DC-15 Phase I Trooper. This expansion also includes a unit card and an assortment of upgrade cards, inviting you to customize your Clone Troopers’ gear to fit your battle plan.

Pick up your copy of the Phase I Clone Troopers Unit Expansion (SWL47) at your local retailer today or online through our website with free shipping in the continental United States here!

B1 Battle Droids Unit Expansion

The Republic’s Clone Troopers may be bred for battle, but even the finest soldiers eventually break under the crushing weight of legions of B1 Battle Droids. Despite possessing little cunning or tactical intelligence, these droids march heedlessly forward to crush any resistance through raw attrition alone. Mindlessly loyal and eminently expendable, the Separatist Alliance has few qualms about sacrificing endless waves of B1 Battle Droids to subdue a planet.

The B1 Battle Droids Unit Expansion gives you the chance to supplement your Separatist Alliance forces with even more battle droids. Nine unpainted and finely-sculpted B1 Battle Droid miniatures identical to those found in the Star Wars: Legion Clone Wars Core Set stand ready to form the backbone of your army, including two miniatures carrying heavy weapons. Joining these miniatures are a unit card and a variety of upgrade cards inviting you to make your own personal refinements to your battle droids.

Pick up your copy of B1 Battle Droids Unit Expansion (SWL49) at your local retailer today or online through our website with free shipping in the continental United States here!

Upgrade Card Pack

Selecting the troops that you’ll lead into battle is only the first step in creating your own Star Wars: Legion army. Once you’ve supplemented your armies with fresh recruits, you can further enhance them with the addition of upgrade cards. Each upgrade unlocks new tactical possibilities for your army, giving you the freedom to customize your units to meet your individual preferences.

While every Unit Expansion contains a variety of upgrade cards that help enhance that particular unit’s natural abilities, the Upgrade Card Pack conveniently puts a vast library of upgrade cards at your fingertips no matter which faction you play. Bringing together sixty neutral upgrade cards originally found in expansions through the Clone Wars Core Set, this pack gives you access to a wide range of upgrades that invite you to fine-tune your units as you see fit and build the Star Wars army that best fits your strategy.

Pick up your copy of the Upgrade Card Pack (SWL51) at your local retailer today or online through our website with free shipping in the continental United States here!

Sullust Game Mat

This playmat offers a 3’ x 3’ slip resistant play area for you to play out your Star Wars: Legion battles right on your tabletop. What’s more, this mat is designed to be easily combined with others to create a 3’ x 6’ area perfect for standard-sized games.

The Sullust Game Mat sets your infantry battles amidst the barren wastelands and lava flows that scar the planet’s surface. Navigate your troops around the dangerous lava as you seek to gain an edge and outflank your opponent!

Pick up your copy of the Sullust Game Mat (SWS48) at your local retailer today or online through our website with free shipping in the continental United States here!

Hoth Game Mat

This playmat offers a 3’ x 3’ slip resistant play area for you to play out your Star Wars: Legion battles right on your tabletop. What’s more, this mat is designed to be easily combined with others to create a 3’ x 6’ area perfect for standard-sized games.

With the Hoth Game Mat, you can return to the frozen snowfields where the Rebel Alliance once sought shelter from the Empire. No matter if you’re recreating the Battle of Hoth or running a new operation on the planet, Hoth is sure to feature some of your most memorable battles.

Pick up your copy of the Hoth Game Mat (SWS49) at your local retailer today or online through our website with free shipping in the continental United States here!

Jakku Game Mat

This playmat offers a 3’ x 3’ slip resistant play area for you to play out your Star Wars: Legion battles right on your tabletop. What’s more, this mat is designed to be easily combined with others to create a 3’ x 6’ area perfect for standard-sized games.

The Jakku Game Mat transports your troops to the remote desert planet to battle among the windswept dunes. The planet’s wide spaces make for a sweeping and iconic vista, whether your troops are using its scorched badlands to flank your opponent or set up an ambush.

Pick up your copy of the Jakku Game Mat (SWS50) at your local retailer today or online through our website with free shipping in the continental United States here!

Preview the Imperial Stormtroopers Upgrade Expansion and the Rebel Troopers Upgrade Expansion

“It’s them! Blast ’em!”

   –Stormtrooper, Star Wars: A New Hope

Since it launched, Star Wars™: Legion has grown to encompass iconic units from across the Star Wars saga, including both the Galactic Civil War and the Clone Wars. From grizzled veterans willing to do whatever it takes to defeat the Empire to intimidating special forces units like Imperial Death Troopers, each unit opens new possibilities for its faction, adding variety to your armies while expanding the strategies you can pursue.

Now, both sides of the Galactic Civil War are taking a different approach, outfitting the troops that have formed the backbone of their armies from the very beginning with new weapons and gear with the Imperial Stormtroopers Upgrade Expansion and the Rebel Troopers Upgrade Expansion!

In addition to containing four miniatures featuring different sculpts than those found in either the Star Wars: Legion Core Set or their respective Unit Expansions, these Upgrade Expansions also include upgrade cards featuring new heavy weapons and personnel options, giving you even more power to customize these units.

These upgrades can be seamlessly incorporated into your existing Stormtrooper and Rebel Trooper units to suit your strategy. At the same time, the heavy weapons miniatures can also be assembled with their standard weapons, giving you even more sculpts to choose from as you create your units! Join us today as we take a closer look at the new ways you can outfit some of the Galactic Civil War’s most iconic troops!

Shock and Awe

The E-11 blaster rifle may be the weapon most closely associated with the Empire’s ubiquitous Stormtroopers, but it is far from the only weapon they utilize in the field. These troops actually carry a wide range of heavy weaponry into battle, with each new weapon serving its own purpose on the battlefield.

In the Star Wars: Legion Core Set alone, Imperial Stormtroopers could add the long-range power of a DLT-19 Stormtrooper or hammer enemy vehicles with an HH-12 Stormtrooper. The Imperial Stormtroopers Upgrade Expansion adds two more heavy weapons to their arsenal, allowing them to take on an even more specialized role within your army.

Rebel units are known for their ability to dodge incoming fire, but a T-21 Stormtrooper gives their unit a better chance of hitting their targets no matter how quick they move. Sometimes, though, you need to target an enemy at longer range. During those moments, an RT-97C Stormtrooper can unleash a torrent of fire against an enemy that thought it was safe.

But heavy weapons aren’t the only way for Stormtroopers to mix up their tactics. Although their stark white armor makes it hard to discern one from another, specially trained Stormtroopers can bring benefits to the entire unit. Every corps unit risks becoming rattled in the thick of battle, but a Stormtrooper Captain assuming command can keep their troops steady in the face of adversity. Better yet, a Stormtrooper Captain brings much needed discipline to their unit, adding a valuable training icon to the unit’s upgrade bar. This opens the door for them to freely Duck and Cover from enemy fire without worrying about being suppressed during their own activation provided a nearby commander keeps them from panicking.

While they may lack the leadership abilities of a Captain, a Stormtrooper Specialist can contribute in their own way. This mini can spot targets for the unit, helping them fire more accurately. They also give the unit the option of equipping additional gear, making the unit more versatile. Combining some Grappling Hooks with Environmental Gear, for instance, makes the unit highly mobile—and all the more threatening to the enemy.

Burning Bright

The Rebellion’s greatest strength is its ability to draw beings from every planet to its ranks. Banding together to fight the Empire, these soldiers do much more than diversify the units they’re a part of. They also bring a wide variety of weaponry into battle beyond the standard A-280 blaster rifle, helping Rebel Trooper units across the galaxy adapt to changing battle conditions.

The Star Wars: Legion Core Set already gave Rebel Troopers two powerful options to deal with common battlefield situations. The Rebel Alliance knows that its troops are likely to face powerful Imperial vehicles any time they engage Imperial troops, and an MPL-57 Ion Trooper can prove invaluable when they do. Likewise, the Empire has entire legions of troops at its command, and a single Z-6 Trooper can quickly help the Rebels even the odds.

Despite these powerful options, Rebel Trooper units can contribute to their armies in even more ways with two new heavy weapons. An Ithorian equipped with an SX-21 scatterblaster, for instance, makes their entire unit extremely lethal at close range, even against enemies sporting thick armor. On the other hand, a Theelin DLT-20A Trooper can not only target enemies from a distance, they can also punch through armor and cover with a critical hit.

But some problems can’t be resolved with heavy weapons alone. One of the biggest challenges the Rebel Alliance faces is keeping the fires of rebellion burning even when all hope seems lost. An Ishi Tib Rebel Trooper Captain makes these moments a little easier for the troops under their command to bear. What’s more, combining their ability with the training slot they provide can help the captain lead their unit on an Offensive Push toward a critical objective.

On the other hand, Rebel Troopers are trained to nimbly dodge incoming attacks and a Gran Rebel Trooper Specialist can further complement this ability. Just like the Stormtrooper Specialist, they also open up new possibilities by giving their unit the chance to carry more gear. With their defensive capabilities enhanced by the Rebel Trooper Specialist, your unit might be more inclined to head deep into enemy territory loaded with some Recon Intel and Emergency Stims to help them along the way.

Outfit Your Armies

As the Galactic Civil War escalates, both sides look to better equip their troopers fighting on the ground. Enhance your units and switch up your strategies with these Upgrade Expansions for Star Wars: Legion!

Look for these Upgrade Expansions at your local retailer in the fourth quarter of 2019. Pre-order your copies at your local retailer or online through our website with free shipping in the continental United States here!

Star Wars: Legion Official Rulings Update *Updated

Question: Does pre-measuring with a movement tool during a unit’s activation commit that unit to performing a move?

Answer: No, pre-measuring with a movement tool does not commit to a move. However, pre-measuring with a movement tool may only be done during that unit’s activation.

Question: If a unit, such as Luke Skywalker, moves into range 1-2 of two enemy units that both have standby tokens, and the first enemy unit spends it token to attack Luke Skywalker an defeats him, can the second enemy unit also spend its standby token, even though Luke Skywalker is no longer on the battlefield?

Answer: Yes. The triggering event (in this case Luke Skywalker moving) still occurred, and thus the second unit may still spend its standby token. It may also choose not to spend its standby token since, while multiple game effects can be triggered by one event, they are resolved one at a time and are not “declared” simultaneously. 

Question: Can one clone trooper unit spend multiple subsequent standby tokens from other friendly clone trooper units at range 1?

Answer: Yes. For example, three nearby clone trooper units have standby tokens, and an enemy unit moves into standby range of a fourth clone trooper unit, that fourth unit can spend all three standby tokens, one at a time, to make three attacks.

Question: Can a droid trooper unit with an ion token withdraw?

Answer: Yes, withdrawing takes a unit’s entire activation and all of its available actions; however, it does not require two actions to do so. Similarly, a suppressed unit can also withdraw.

Question: When General Grievous uses his command card Trained in Your Jedi Arts to perform an attack with the weapon listed on the command card, can he use Arsenal 2 to add another weapon to the attack?

Answer: No, each attack must be performed only with the weapon listed on the command card.

Question 1: Can Darth Vader use his command card Vader’s Might to move a unit that is being transported?

Answer: No, the transported unit is not on the battlefield and therefore cannot be moved.

Question 2: When measuring the distance from the unit’s current position to its new position, do you measure from unit leader to unit leader? From any mini to any mini? Or from each mini in the old position to each mini in the new position?

Answer: Each mini moved to the new position must be within range 1 of at least one mini in the unit’s previous location, as if it were two different units. To do this, choose any mini in the unit at its current position, measure range 1 from that mini, then place each mini in the unit within that range (and in cohesion). It may be helpful to move the mini that range 1 is being measured from after all the other minis in the unit have been moved.

Question 3: Can a unit be moved out of base contact?

Answer: Yes.

Question 4: Can a unit be moved into base contact?

Answer: Yes

Question 1: When Luke Skywalker uses his command card You Serve Your Master Well to perform a move or attack action with an enemy unit, can the player performing the action spend that unit’s tokens?

Answer: Yes. The unit controlled by You Serve Your Master Well is treated as a friendly unit by the player performing an action with it for the duration of that action, and the player can spend that unit’s tokens. For example, if the unit performs an attack action, the player can spend its aim tokens to reroll attack dice.

Question 2: Can that player use the unit’s optional abilities, such as the Spur keyword, or abilities that grant free actions such as Charge and Relentless? Can that player exhaust its upgrade cards to use their effects, if they’re applicable to the action being performed?

Answer: Yes.

Question 3: Can that player use actions that are treated as move or attack actions, like the Jump keyword or the Saber Throw upgrade card?

Answer: Yes.

Question 4: Can that player use Fire Support to add their own units’ dice to the attack pool? What about an enemy unit’s dice?

Answer: Because the unit performing the action is treated as a friendly unit for the duration of the action, that player can use the Fire Support keyword of their own units to add dice to the attack pool. The player cannot use the Fire Support keywords of their opponents’ units.

Question 5:  If the unit is a clone trooper, can the player performing an action with it spend the tokens of their own clone trooper units at range 1? What about their opponent’s clone trooper units?

Answer: The player performing the action can spend the tokens of their own clone trooper units at range 1, but not their opponent’s.

Question 6: If the unit being controlled engages an enemy unit, when does that engagement end? Are they still engaged after the move or attack?

Answer: No, the engagement ends as soon as the command card effect (and any triggered card effects) ends, and the enemy units return to being friendly to each other. Friendly minis from different units can be in base contact with each other and are not engaged.

Question: Can a unit be issued an order via another game effect after using the Battle Meditation upgrade card when it would have otherwise been issued an order via a command card? For example, the command card Give Into Your Anger is played and Emperor Palpatine uses Battle Meditation to issue an order to another unit instead of himself–can that other unit use the Comms Relay upgrade card to issue that order to Emperor Palpatine instead?

Answer: Yes. Because Emperor Palpatine was never issued an order, he is still eligible to be issued an order by another game effect.

Question: If General Grievous is wounded and equipped with Tenacity and attacks two different units, does he add 1 red die to each attack pool?

Answer: Yes. The Tenacity upgrade card adds 1 red die to each melee attack pool formed by the unit.

Question: After a unit with the Agile X or Tactical X keyword performs a move, does the unit have to gain the respective token? Or can it choose not to?

Answer: Yes, gaining the token is not an optional effect and will trigger every time the unit performs a standard move.

Question: Can a unit with the Detachment keyword be deployed at a different elevation than the “parent” unit?

Answer: Yes. The unit with the Detachment keyword must be deployed at a distance of speed-1 to simulate cohesion, however the rules for cohesion do not apply.

Question: While another friendly unit is performing an attack and the Limited Visibility condition card is in play, can a unit use Fire Support even if the defender is beyond the ranges specified by the Limited Visibility card?

Answer: Yes. The errata’ed version of Limited Visibility limits attacks beyond a certain range. Using the Fire Support keyword is not an attack, and thus its use is unaffected by the condition card. However, the actual attack must, of course, not be beyond the range specified by Limited Visibility.

Question: After a unit uses the Speeder keyword to perform a move that ignores terrain, can the non-unit leader minis be placed into cohesion on different elevations of terrain than the unit leader is on?

Answer: Yes, as long as the distance between the minis and their unit leader is equal to or less than the X value of the unit’s Speeder X keyword.

Question: If a unit with the Spur keyword panics, is it forced to use Spur when it moves due to panicking?

Answer: Yes. Similar to Jump and Reposition, a unit is forced to use its keywords if doing so assists that unit in moving as quickly and as efficiently as possible toward the nearest edge of the battlefield.

Question: Can Jump be used to move over a creature trooper?

Answer: Yes, if the creature trooper’s height is equal to or less than the Jump X value.

What We Learned From the FFG Live Ask Me Anything

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I did a quick write-up of things I found interesting during today’s FFG Live: Ask Me Anything with Alex and Luke:

-The Clone Wars Core Set will release worldwide on Oct 18th
-The Card Packs will release on Oct. 18th
-No release date for Dewbacks but will release ASAP
-More Competitive Battle Cards will be added to the game “Sooner than later”
-We may eventually get custom commanders
-We will see more cross faction units
-We will most likely see Commander Coby and all “popular characters” added to the game; at least that’s the goal
-Phase 1 Clone Troopers feature the furthest they could push PVC plastic. Phase 2 Clone Troopers will be hard plastic, but will not be as customizable as the Phase 1s, but as Legion continues to grow with hard plastic there will be some “really cool figures in the near future” and you’ll be able to “customize them in a lot of cool ways”
-They are moving away from 1 for 1 releases and moving towards more thematic releases, e.i. themes build on movies, TV shows, certain battles, locations, different media, fridge elements that don’t fit anywhere else
-They will consider all possible factions including Scum and Villainy. They hinted that The Mandalorian could help flesh that faction out
-Subfactions are still on the table, but it sounds like the game needs to grow more to warrant them Continue reading →