Impact X: Luke Skywalker Hero of the Rebellion

Luke Skywalker is on his way to becoming a Jedi Knight and is just the spark of hope the Rebellion needs. In Star Wars Legion Luke Skywalker is a melee focussed commander and skilled at maneuvering around the battlefield to land his lightsaber in the intended target while simultaneously inspiring those who fight beside him.

 

 Base Unit Summary: (commander)

  • Damage Output – Ranged: Below Average: 1.75
  • Damage Consistency Ranged: Above Average: surge to crit, Pierce 2
  • Damage Output – Melee: Below Average: 3.75
  • Damage Consistency – Melee: Above Average: surge to crit, Pierce 2, Impact 2
  • Damage Resistance: Average: 50%
  • Wounds: Average: 6
  • Attrition: Above Average: 6/figure
  • Range: Below Average: 1-2
  • Speed: Average: 2
  • Courage: Above Average: 3
  • Role: Commander, Melee

Continue Reading: Luke Skywalker

Impact X: Rules Update 1.1.0

Area Terrain now is defined as having a height equal to its highest point, whether that is a 5″ tree or a 1″ rock. Previously area terrain had no defined height and could potentially be infinitely high despite being nothing more than a two-dimensional piece of felt on the table. This change helps the rules around vehicles and units behind but not within area terrain interact more cleanly. Ground Vehicles and Emplacement troopers are now also defined as area terrain which helps clean up the cover they provide in game terms.

Area Weapons are added to the game. Area weapons affect every unit within the given area, defined as a range from the source. Roll the attack dice separately against each affected unit, you can’t roll once and use the result for all affected units. Also similarly area weapons cant be in the same dice pool as other weapons including other area weapons, so area weapons that detonate simultaneously such as the mines in mine field are rolled separately. Area weapons also count as ranged attacks meaning that you apply cover and dodge as normal and you also suffer a suppression from them for each time they are rolled against your unit. so the minefield condition that detonates twice will add 2 suppression and roll the dice twice against every unit within range 1 of the token.

Continue Reading: Rules Update 1.1.0

Impact X: T-47 Airspeeder: Unit Analysis

Airspeeders are Rebel heavy air support. Using their incredible speed and heavy weapons they can reach key targets easily and hit the enemy where they aren’t expecting it. The T-47 is the Rebels first Heavy unit option and is a center piece and key element for armies that include one.

 

Base Unit Summary: (80 pt x2 unit comparison)

  • Damage Output – Ranged: Below Average: 3.75
  • Damage Consistancy – Ranged: AbyAverage: Impact 3
  • Damage Output – Melee: N/A
  • Damage Consistancy – Melee: N/A
  • Damage Resistance: Above Average: 33.4% + Armor + Cover 1 (83% against non-impact weapons)
  • Wounds : Below Average: 7 wounds
  • Threshold: Average: 71%
  • Range: Average: 1-3
  • Speed: Above Average: 3 + Compulsory Move
  • Role: Flanker, Tank

Continue Reading: T-47 Airspeeder

Impact X: Improvised Orders: Upgrade Analysis

Swl20_a2_improvised-orders.png

Upgrade Summary:

For 10 points and a command slot this upgrade allows you to pull a second random oder token after pulling a random order token from the pool and then selecting one of the two to use. This upgrade does exhaust to use, but it un-exhausts itself at the end of every turn without having to ready.

Continue Reading: Improvised Orders

AT-ST: Unit Analysis

The All Terrain Scout Transport or AT-ST is one of the most feared sights on Imperial occupied planets. They are well armored, mobile, and versatile weapons platforms making them terrifying and powerful war machines. The AT-ST is the Empires first heavy unit and when included in a list is often the center piece of the army.

 

Base Unit Summary: (80 pt x2 unit comparison)

  • Damage Output – Ranged: Below Average: 3
  • Damage Consistancy – Ranged: Above Average: Impact 3
  • Damage Output – Melee: Below Average: 3
  • Damage Consistancy – Melee: Average: N/A
  • Damage Resistance: Above Average: 33.4% + Armor (78% against non-impact weapons)
  • Wounds: Average: 11
  • Threshold: Average: 72.5%
  • Range: Above Average: 1-4
  • Speed: Average: 2
  • Role: Tank

Continue Reading; AT-ST