Timing and Structure in Competitive Star Wars: Legion
It can be a bit of a shock coming from a casual setting to a competitive game, there are a lot of things that change, but one of the most stressful can be the ticking of the clock and the judge constantly calling out how much time you have left. To those who are not used to it, the added pressure of a time constraint can really throw you off your game and cause you to panic and rush into make less than optimal plays in the name of undue expediency.
To get familiar with round timing lets go over the format briefly. Star Wars: Legion competitive games are played on a shared game timer of 2 hours, meaning that both players share the same pool of time and both players are responsible for the pace of the game – this has some advantages and disadvantages, namely that timing can be used and abused for a competitive edge by less sportsmanlike players (but this is pretty rare). It should also be pointed out that the 2 hour timer is for the actual game portion of legion and not any of the pre-game (unless you are slow and your time bleeds over). But let’s write it out for a better look at when the timer starts.
Continue to read after the jump: Completing the Kessel Run in Less Than 12 Parsecs