Official Rulings Update

The Official Rulings page can be found after the jump:

Rules Reference Correction: In the Glossary entry for Calculate Odds, the second sentence should read:

As a card action, a unit with the Calculate Odds keyword can choose a friendly trooper unit at range 1 and in line of sight to gain 1 aim token, 1 dodge token, and 1 suppression token. 

Rules Reference Correction: In the Glossary entry for Emplacement Trooper and Withdraw, the following bullet point should be added:

  • An emplacement trooper can perform any number of available free actions when that unit withdraws. 

Rules Reference Correction: In the Glossary entry for Immune: Pierce, the sub-bullet point should read:

  • The Pierce keyword can be used on defense dice rolled by a unit without Immune: Pierce that is using the Guardian keyword, even if the defender of the attack has the Immune: Pierce keyword. 

Rules Reference Correction: In the Glossary entry for Standby, the following bullet point should be added:

  • A unit cannot spend more than one standby token per instance of being able to spend standby tokens, even if that unit is able to spend standby tokens from other units. 

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The Fifth Trooper Podcast: Ep 13 – Congratulations. You are being rescued.

Star Wars Legion Podcast - The Fifth Trooper header image 1

On this episode we have on LJ Peña/Talk Polite  from Impact X and we talk LVO, Invader League, Star Wars Legion Rules Reference and New Units.

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Twitter: @FifthTrooper


This Episode on YouTube:

Key Positions has been Errataed!

To everyone’s glee, when FFG dropped the latest Rules Reference it included a long needed errata to Key Positions.

Here is how the card now works:

Key Positions (pg. 60) has received a much-needed change. Previously, the Blue Player had a decisive advantage with the ability to place two objective tokens to Red Player’s one. Now, the first objective token is placed on the center-most piece of terrain, and each player gets to place one additional token. Say goodbye to that horrible bidding war.


Find the rest of the Rules Reference after the jump:

Impact X: Rules Update 1.1.0

Area Terrain now is defined as having a height equal to its highest point, whether that is a 5″ tree or a 1″ rock. Previously area terrain had no defined height and could potentially be infinitely high despite being nothing more than a two-dimensional piece of felt on the table. This change helps the rules around vehicles and units behind but not within area terrain interact more cleanly. Ground Vehicles and Emplacement troopers are now also defined as area terrain which helps clean up the cover they provide in game terms.

Area Weapons are added to the game. Area weapons affect every unit within the given area, defined as a range from the source. Roll the attack dice separately against each affected unit, you can’t roll once and use the result for all affected units. Also similarly area weapons cant be in the same dice pool as other weapons including other area weapons, so area weapons that detonate simultaneously such as the mines in mine field are rolled separately. Area weapons also count as ranged attacks meaning that you apply cover and dodge as normal and you also suffer a suppression from them for each time they are rolled against your unit. so the minefield condition that detonates twice will add 2 suppression and roll the dice twice against every unit within range 1 of the token.

Continue Reading: Rules Update 1.1.0